THIS WILL ONLY APPLY ONCE WARDS ARE DISCOVERED IN GAME.
WARDS are charms meant to protect your journal entries and comments from being seen by anyone other than for whom they are intended. You may ward to yourself, another person, or a specific group of people (see: The Order, Death Eaters, etc). In order to ward a specific group, your character must know who is in that group. For example, The Minister couldn't just ward "The Order," and see who comes to pick up.
When warding to a more general group, further knowledge may be required. You MAY make wards that appear to be general, such as, 'friends,' as long as you include a link to a key that lists who their friends are. For an example, please click here.
Once your character has created a ward or has otherwise commented, the ward cannot later be crossed out, unwarded, or removed.
Wards cannot be broken into by a third party. The only way Wards can be read by someone other than for whom they are intended is if Character B gets their hands on Character A's journal and reads it directly from that source.